
Hail Xenu
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Posted - 2009.11.08 09:44:00 -
[1]
Originally by: Anahid Brutus **** it, i'll do your job for you.
First off, you need objectives that people want to fight over. Not useless grindy **** that absolutely NO ONE wants to do and can't even be fought over, so here's the solution:
- Leave R64s as large scale alliance objectives. If the income is too high(which it probably is), simply lower the dysp/prom reqs on T2 construction jobs. Problem solved. No need to tear apart the whole system with your terrible, terrible large-scale switch-around solution that will just frustrate players. No need for your completely terrible and overly complex alchemy either.
- Reintroduce static plexes as small-gang objectives. Active income, can be fought over without a 200 man fleet. Worth the effort compared to L4s in empire, reduce the number of them if they aren't being fought over.
- For individual income then make deep 0.0, ie. 2-3 carrier jumps out of low-sec, all perfect true sec, increase rat spawn rates/quality/bounties by 50%(no frig/cruiser spawns 50 jumps from jita, ~3m bounty rats), make all BS rats scram you(if you're out of scram range then they tank really hard, so no kiting) and now 0.0 is kinda risky, yet rewarding enough to be worth the effort. You definitely won't have solo ravens being able to rat and just cloak up whenever someone comes through, but some active, organized defense and you'll be making isk worth your while.
Sov shouldn't be important since let's be honest, no one really gives a ****(money motivates people, not some gay towers or something), and as such it really shouldn't be the focus, but: - remove cyno jammers - make the sov holding structure something with dual reinforcement timers that orbits the sun, no maint costs needed, but it needs to be reinforceable by a 20 man bs fleet in a reasonable amount of time. the limit on the size of empires will be that disrupting sov will be doable by small groups of players, not some arbitrary maintenance fees.(don't make it an outpost since people will just sit on undock with their carriers like big gays)
oh and kill exploration/wormspace, that **** is just anti-social.
Yowza! These are all great ideas!
With those change, you'd have an actual sandbox where the capture and utilization of space is dependent on true activity of PLAYERS instead of arbitrary rules and contrived game mechanics set by CCP! The ease of capturing resources, unless they're PRO-ACTIVELY defended/protected by actual players instead of soul-sapping and boring game mechanics means you'll have a more DYNAMIC player experience!
I'm EXCITED and MOTIVATED by these ideas!
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